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Cozy Cards Sort (Early Access)

Hybrid Casual Puzzle

A sorting puzzle where players select accessible numbered cards, complete ordered color-based sequences, and manage limited buffer space to avoid deadlocks. The project focuses on readable decision-making, deterministic puzzle design, satisfying feedback, and scalable level production.

Core Loop:
Select an open card → place it into the active matching lane or buffer it → reveal new cards → complete sequences without filling the buffer.

Roles & Responsibilities

Game Art / UI

- Defined the overall visual direction and explored the game’s casual art style.
- Designed and produced game UI, cards, gameplay assets, and supporting visual elements.
- Created the character design, splash screen, and final game icon.
- Designed UX animations and integrated gameplay VFX for clear, satisfying feedback.

Game Design & Engineering

- Designed and implemented the core gameplay loop, card accessibility, lane progression, buffer logic, and deadlock conditions.
- Built FTUE flows and designed gameplay features, blockers, and progression mechanics.
- Developed deterministic level systems and custom level-design tools for faster content creation and iteration.
- Built scalable authoring workflows with solution-first generation and solver-backed level validation.
- Integrated audio and haptic feedback across gameplay and UI interactions.
- Structured the project using an MVC framework with service-based architecture for modularity, maintainability, and feature scalability.

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  • Behance

© 2025 – Nikunj Kareliya

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